Séan G. Roberts (roberts-sg)
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Bibliography
Rennick, Stephanie, Clinton, Melanie, Ioannidou, Elena, Oh, Liana, Clooney, Charlotte, E.T., Healy, Edward and Roberts, Séan G. 2023. “Gender Bias in Video Game Dialogue.” Royal Society Open Science 10, doi:10.1098/rsos.221095 .
Rennick, Stephanie and Roberts, Séan G. 2021. “Improving Video Game Conversations with Trope-Informed Design.” Game Studies – an International Journal of Computer Game Research 2(3), https://gamestudies.org/2103/articles/rennick_roberts.
Rennick, Stephanie and Roberts, Séan G. 2023. “Male Video Game Characters Speak Twice as Much as Females, Largest Study of its Kind Reveals.” The Conversation, May, https://theconversation.com/male-video-game-characters-speak-twice-as-much-as-females-largest-study-of-its-kind-reveals-199061.
Rennick, Stephanie and Roberts, Séan G. forthcoming. “The Video Game Dialogue Corpus.” Corpora, doi:10.1098/rsos.221095 .
Stainton, Alexander, Roberts, Séan G. and Rennick, Stephanie. forthcoming. “Hey, You! The Importance of Pragmatics in Localizations of Mass Effect in French and Spanish.” Games and Culture, doi:10.1177/15554120231218.